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Streaming Audio Studio 5.0 - User Guide and FAQ

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How to save a session of an audio file as a new file in mp3/wav/wma/ogg/vqf format?
  1. Open an audio file (File->Open);
  2. Drag your mouse with left button down along the wave form until the point where you desire to select a session of the file;
  3. Click File->Save selected as... to save the selection in a desired directory. You can select the save file type here.


How to copy and paste a selection?
  1. Open an audio file (File->Open);
  2. Drag your mouse with left button down along the wave form until the point where you desire to select a session of the file;
  3. Click Edit->Copy to copy the selection to the clipboard;
  4. Move the mouse to the point where you want to paste the selection and left click it;
  5. Click Edit->Paste ( or click ) to finish the process.


How to copy and paste a selection?
  1. Open an audio file (File->Open);
  2. Select a session of the file by dragging the mouse with left button down;
  3. Click Edit->Copy to copy the selection to the clipboard;
  4. Open a second audio file;
  5. Move the mouse to the point where you want to paste the selection to and left click it;
  6. Click Edit->Paste to paste the previous selection into the second.


How to apply a special effect?
  1. Open an audio file (File->Open);
  2. Select a session of the file by dragging the mouse with left button down;
  3. Click Effects->Scale ( or other effects);
  4. Adjust the parameters, and then click the Ok button.


Effects Menu- The Effects Menu displays all the options of cool effects you can apply to your audio.

Effects ->Fade in
Slowly increase the amplitude at beginning of a waveform.

Effects ->Fade out
Slowly decrease the amplitude at the end of a waveform.

Effects ->Insert Silence
This option inserts a duration of silence into the waveform.

Effects ->Scale
This effect scales the selected waveform by a specified scale factor.

Effects ->Invert
This effect flips the audio samples upside-down. This normally does not affect the sound of the audio at all. It is occasionally useful, for example, when the left and right channels of a song both contain equal amounts of vocals, but unequal amounts of background instruments. By inverting one of the channels and not the other, the vocals will cancel each other out, leaving just the instrumentals. Obviously, this only works if the exact same vocal signal is present in both of the channels to begin with.

Inverting doesn't produce an audible effect, but it can be useful in lining up amplitude curves when creating loops or pasting. If applied on a stereo waveform, both channels are inverted.

Effects ->Reverse
Select this command to have the current selection play backwards by reversing the order of its samples. Reverse is useful for creating special effects.

This effect reverses the selected audio; after the effect the end of the audio will be heard first and the beginning last. Some people reverse small portions of audio to make inappropriate language unintelligible, while others believe you can hear subliminal messages if you listen to speech backwards. You can also create interesting sound effects by recording natural events and reversing the audio.

Effects ->Echo
This function adds a series of repeated, decaying echoes to a sound. (For a single echo, use the Delay function instead).

Achieve effects ranging from a Grand Canyon-type ello-ello-llo-lo-o to drain pipe sounds by varying the delay amount. Change a room's characteristic sound from one with reflective surfaces (yielding echoes that have a bright, shiny high-end) to one that is almost totally absorptive (very little reflected high-end sounds) by equalizing the delays.

Effects ->Delay
Delay can be used to create single echoes, as well as a number of other effects. Delays of 35 milliseconds or more will be perceived as discrete echoes, while those falling within the 15-34 millisecond range can be used to create a simple chorus or flanging effect.

By reducing the delay times further down into the 1-14 millisecond range, you can spatially locate a mono sound (a sound with the same information for both the left and right channels) so that it appears as though the sound is coming from the left or the right side, even though the actual volume levels for left and right of the wave are identical.

Effects ->Normalize
Normalization allows you to achieve the greatest amount of amplification that will not result in clipping (distortion). All parts of the wave are amplified at equal levels.

For example, if the loudest peak of a waveform is at 80% and the quietest peak is at 20%, normalizing the file to 100% results in the waveform's new loudest peak being 100%, and its new quietest peak being 40%.

Effects ->Phaser
The name "Phaser" comes from "Phase Shifter", because it works by combining phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator (LFO).

Effects ->Wahwah
Just like that guitar sound so popular in the 1970's. This effect uses a moving band pass filter to create its sound. A low frequency oscillator (LFO) is used to control the movement of the filter throughout the frequency spectrum. The WahWah effect automatically adjusts the phase of the left and right channels when given a stereo recording, so that the effect seems to travel across the speakers.

Effects ->Vibrato
Vibrato will always show up as pitch shift or the phase changing back and forth.

Effects ->Tremolo
Tremolo is a cyclic change in volume. Tremolo will always show up as amplitude or volume going up and down.

Effects ->FFT Filter
This effect is the most general type of filter. If you're careful, you can use it to highlight exactly the frequencies you want. However, doing an FFT filter is more likely to result in artifacts, especially if the filter you draw is not smooth.

This effect group includes Band Pass, High Pass, Low Pass, Band Stop, High Stop and Low Stop.

Effects ->Chorus
Just as a chorus is a group of singers, the chorus effect can make a single instrument sound like there are actually several instruments being played. It adds some thickness to the sound, and is often described as 'lush' or 'rich'.



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