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UltraBall 1.0 - User Guide and FAQ

Screenshots - More Details

Blocks

  • Standard: Takes only 1 ball hit to break
  • Frozen: Shatter when hit allowing the ball to pass right through without rebounding off
  • Armored: Takes 2 or more hits from a normal ball to break
  • Unbreakable: Can only be blown-up or frozen
  • Invulnerable: Cannot be destroyed, but can turned into Standard blocks by switches
  • Freezer: Freezes all surrounding blocks
  • TNT: Blows up surrounding blocks
  • NUKE: Armored, Blows up a larger area of surrounding blocks


Powerups

Breaking blocks sometimes releases a Powerup which will slowly fall toward the bottom of the playfield. Catch them with the paddle, and then Powerups that affect balls or the paddle expire after 30 seconds.

  • Multiplier: Increases the Bonus Multiplier (See Bonus Multiplier section).
  • Contractor: Reduces the width of the paddle.
  • Expander: Expands the width of the paddle.
  • Small Ball: Shrinks all balls to the smallest size. Small balls do less damage to armored blocks, but can still break them.
  • Normal Ball: Resets all balls to the normal size.
  • Big Ball: Grows all balls to the largest size: Big Balls do twice as much damage to armored blocks as normal.
  • Fire Ball: Fire Balls destroy all blocks within a radius of each block they strike.
  • Ice Ball: Ice Balls turn each block they strike into frozen blocks.
  • Slow Ball: Reduces the overall speed of all balls.
  • Fast Ball: Increases the overall speed of all balls.
  • 1-Up: Awards an extra ball.
  • Magnet: Makes balls stick to the paddle. Only 1 ball may stick to the paddle at a time.
  • Multi Ball: Splits a ball into 3 balls.
  • 8 Ball: Splits a ball into 8 balls.


Screenshots - More Details

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