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Roxie's Math Fish V4.20 - User Guide and FAQ

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Playing the fun math game for kids - Roxie's Math Fish

The goal is to get the largest number of books consisting of four of the same cards. (Actually the goal is to learn math, but don't tell your child that!) Your child's and Roxie's cards are on the screen, with a draw deck in between them. Roxie will tell your child what the next move is. For example, at the beginning of the game, Roxie says "Your turn."

A good reminder to your child will be to tell them that if they are stuck, click on Roxie's face, and Roxie will tell them what's going on. For most children, this is not necessary, because they will be trying different things, clicking on different areas of the screen and discovering what works and what doesn't. That will make the game more fascinating for them since THEY are the ones who are in charge and are running things. A more unusual activity that the child is not likely to just "happen" on is clicking on a card with the RIGHT mouse button. This will cause Roxie to say the mathematical expression and answer of that card. Telling them about this can be helpful.

At the beginning of every game, the child is first. They will click on a card to ask Roxie if she has any of those cards. If so, the cards will be given to the child; otherwise, Roxie will say a variation of "Go Fish!" In this case, the child should click on the draw deck, and a card is placed in their hand. If they drew what they asked for, it is still their turn. If they did not draw what they asked for, it is Roxie's turn, and Roxie will ask for a card. If your child has that card, he or she should click on it. Don't worry; they cannot make a mistake. If the child clicks on the wrong card, or on the draw deck, when they have the card that Roxie wants, Roxie will gently correct them.

Play continues until all of the cards in the draw deck are played, and Roxie announces a winner. After playing a complete game of "Go Fish" the child may play one round of Roxie's Dice.

If the child or Roxie completes a book of four cards with the same answer, that book is placed onto their respective discard piles on the table. If this causes either player to run out of cards, one is automatically chosen for them and play passes to the other player.

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