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QuickSnooker 6.1 - User Guide and FAQ

Screenshots - More Details

Taking a shot

There are two ways to take a shot - you might like to try them both to see which you are more comfortable with:

1) ButtonDown-Drag-Release
  • Move the mouse over the cueball (NB: If your stupid enough you can use any ball as the cueball)
  • Hold down the left mouse button
  • Move the mouse smoothly 'away' from the cueball. *Note*
  • Release - the Cueball will be 'Fired' down the white line.
2) Click-Move-Click
    Click the left mouse (without moving the mouse !)
  • Move the mouse smoothly 'away' from the cueball,
  • Click the left mouse button - the Cueball will be 'Fired' down the white line.
*Note* The thin white line indicates the path the ball will follow - (it's length is not representative of the distance that it will travel) - A Thicker yellow line appears on the cue side of the ball - A % power indicator also appears. As a guide 100% power will send the cueball approximately 1.5 times the length of the table.)

Frequently Asked Questions - QuickSnooker

  1. 'Wrong Protocol or connection state'
    If you see this error you should also notice a browser window has been launched explaining that your free internet play time has expired.

    If you've had less than 7 days of free play - or if you see this error the first time you enter the 'waiting room' - another possible cause is that you are running an old version (pre 6.1.62) - the current 'genuine' version of QuickSnooker can always be downloaded from http://www.quickgames.co.uk/quicksnooker.exe


  2. Where can I find a 'Crack' ?
    A 'crack' tampers with the QuickSnooker code - in theory to unlock the game for free. If you're prepared to cruise the darker side of the Internet - you might find one - we monitor them carefully most don't work, some are infected with viruses, some are 'Trojans' opening access to your computer. YOU ARE EXTREMELY LIKELY TO GET A VIRUS whilst attmepting to find or use a crack.
    The behaviour of any 'cracked' version of the program cannot be guaranteed - it IS likely to damage your files or settings.
    In short - DON'T RISK it - NONE of them work for on-line play anyway.


  3. I can never be challenged ? (I am behind a firewall)
    Firewalls are a complex subject - and we can't possbily cover every type here but all you should need to know is that Quicksnooker accepts incomming challenges on port 1001. Most firewalls don't block the outbound connections to the waiting room (or the challenges you issue to other players) but if you want to accept (or even acknowlege!) challenges from other players you will need to 'open' port 1001 for inbound traffic on your firewall. Look out for a complete example of how to configure Microsoft Internet Firewall (XP - Pro) . . coming soon.

  4. Is the game a virus or might it contain one ?
    No. The game and installation package have been scanned are free from all viruses.

  5. Gameplay is slow, why?
    The game should run at approximately 50 frames per second any any 200Mhz+ Pentium class machine. Check you do not have other processor intensive taks (such as playing an audio CD, or MP3) running. Sizing the window to less than about 800 pixels wide may help.

  6. I can't make the balls move - nothing happens when I click
    There are two ways to take a shot - you might like to try them both to see which you are more comfortable with:

    1) ButtonDown-Drag-Release
    • Move the mouse over the cueball (the white)
    • Hold down the left mouse button
    • Move the mouse smoothly 'away' from the cueball.
    • Release - the Cueball will be 'Fired' down the white line.
    2) Click-Move-Click
    • Move the mouse over the cueball
    • Click the left mouse (without moving the mouse !)
    • Move the mouse smoothly 'away' from the cueball,
    • Click the left mouse button - the cueball will be 'fired' down the white line.


  7. Can I put 'spin' on the cueball?
    As with the real game it is possible to control the movement of the cueball after it has struck the object ball using spin.

    The spin indicator (in the bottom right) shows where you will strike the cueball - to be a winner you will need to play strategically, carefully positioning the cueball after each shot.

    Click on the white ball to set the strike position. Striking the cueball high will cause the white to follow on, low will cause it to spin back, whereas left and right will send the white towards the chosen side.


  8. Why don't the balls go in the pockets sometimes ?
    Remember that the line from the target ball is the *CENTRELINE* and the edge of the ball may hit the cushsion before you'd think. It's also sometimes necessary to rebound a ball from the 'far' jaw of a pocket when shooting along the cushions.


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