bookmark this page - make qweas your homepage  
Help Center - What's New - Newsletter - Press  
Get Buttons - Link to Us - Feedback - Contact Us  
Home | Download | Store | New Releases | Most Popular | Editor Picks | Special Prices | Rate | News | FAQ
Advanced Search ...
All Downloads     Qweas Downloads
Audio & MP3
Video & DVD
Graphics Tools
Animation Tools
Font Tools
Icon Tools
Image Processing
Image Converters
Photo Organizers
Screen Capture
Screensaver Tools
Security & Anti-Virus
Internet Utilities
System Tools
File Converters
Makers & Designers
Business Finance
Home & Education
Web Authoring
Game Downloads
Screensavers
Pocket Devices



Web qweas.com


Pixel 3D 1.10 - User Guide and FAQ

Screenshots - More Details

Drawing and rendering objects

This chapter covers the drawing and rendering modes available in Pixel 3D. These modes are either enabled or disabled. There are five basic drawing and rendering modes that are mutually exclusive.

Only one of the five can be enabled at a time. The mode currently active will have a check mark next to it on the Draw Menu. Each object will be rendered using a collection of surfaces corresponding to the polygons making up the object. For in-depth information, see Chapter 7: Surfaces. Surfaces can have certain attributes such as smoothing and highlighting. The difference between rendering modes is the number of surface attributes used in the rendering and the overall quality of the final image.

Converting images to 3D objects

One of the most powerful features of Pixel 3D is its ability to quickly turn bitmap images into 3D objects or logos. Chapter 3 covered how to load these bitmap images and convert them into flat, smoothed 3D objects. This chapter provides further information on using smoothing, and continues on to cover the extruding and beveling options used to produce full 3D wire frame models.

Modifying 3D wire frame models

his chapter describes how to edit the polygons and vertices that make up objects. This editing capability is one of the strengths of Pixel 3D. There are actually several aspects to the topics in this chapter:

The actual modification of an object's vertices and polygons, so as to change its shape.
Changing the configuration of polygons and vertices to help in the conversion of objects between file formats, to optimize rendering and to improve the organization of the object without changing its shape.
Selecting polygons for the selective application of a surface, editing or other operations.

Adding geometric shapes

There are seven different basic geometric shapes can be added to the Pixel 3D viewer: Circle, Cone, Cube, Cylinder, Sphere, Square and Torus. When adding shapes, you may choose between low resolution, medium resolution or high resolution. Your choice of the different resolutions determines how many points and polygons will make up the resultant shape.



Screenshots - More Details

Search - Download - Store - Directory - Service - Developer Center
© 2006 Qweas Home - Privacy Policy - Terms of Use - Site Map - About Qweas