Detailed Description of Freeciv 2.2.7
Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.
Freeciv is much more than a game: In Freeciv the game players can decide what the rules will be! This means that unlike nearly every other computer game, Freeciv can be a different game each time you play. This opportunity comes with some cost. Especially at first, a player trying to tackle all the subtleties and nuances of this complex gaming experience can get a little lost. It can even be overwhelming.
No need to panic: The opportunity to make the game complex also means you can make it quite simple to play. You can even get up and playing one of the default scenarios within a matter of minutes.
All this complexity means that to make the most of Freeciv you really do need to "wrap your brain around" its basic structure.
To begin with, Freeciv uses two different programs: A "server" to run the game, keep track of all the players' moves, make the AI moves, keep track of the game rules for this game, show the effects of the nuclear blast on that small but irritating tribe of invading barbarians, etc., and one "client" for each human playing on their computer. So for a game session consisting of three human players and six AIs, you will need one server (in some versions called civserver.exe) and three client (sometimes civclient.exe) programs running at the same time. The server program can run on the same machine one of the players is using.
As you probably could guess, the single server program is where all the rules for this particular game are kept; the client program(s) each track the commands for their respective player(s).
Therefore even for a solo game, one human player and any number of AIs - you need to run both the server and the client programs.
Freeciv is designed for:
WinXP,WinVista,WinVista x64,Win7 x32,Win7 x64,