|bookmark this page - make qweas your homepage|
|Help Center - What's New - Newsletter - Press|
|Get Buttons - Link to Us - Feedback - Contact Us|
|Home | Download | Store | New Releases | Most Popular | Software Guides | Special Prices | Rate | Updated | FAQ|
Wild West Ransom 1.0
Collect the riches in the hopes of setting his loved ones free.
Wild West Ransom begins with Hero in a tight spot: ghosts have taken his family and girlfriend hostage, and are holding them ransom in exchange for as many gold coins as our brave champion can gather. So he sets out to collect the riches in the hopes of setting his loved ones free. Along the way, Hero will also stockpile TNT in order to carry out a secret plan.
In Wild West Ransom, gleaming gold coins replace the dots and shiny Sheriff Badges stand in for the Power Pellets. When Hero swallows a badge, the ghosts change color for a short time, allowing our protagonist to eat them rather than run for his life. When Hero has collected all of the coins on a level, he advances to the next stage.
Hero can leave his six shooter at home because Wild West Ransom offers several power-ups to help him defeat the outlaws and Indians that pursue him. Snowflakes temporarily freeze bad guys in their tracks; dynamite destroys every enemy on the screen and sends their eyeballs bouncing back to the stone wells from which they sprang; vials containing green gas allow Hero to leave a noxious trail in his wake.
User Comments: [ Write a comment for this software ]
No user comments at present!