bookmark this page - make qweas your homepage  
Help Center - What's New - Newsletter - Press  
Get Buttons - Link to Us - Feedback - Contact Us  
Home | Download | Store | New Releases | Most Popular | Editor Picks | Special Prices | Rate | News | FAQ
Advanced Search ...
All Downloads     Qweas Downloads
Audio & MP3
Video & DVD
Graphics Tools
Security & Anti-Virus
Internet Utilities
System Tools
File Converters
Makers & Designers
Business Finance
Home & Education
Web Authoring
Game Downloads
Tools & Editors
Pocket Devices


Professor Fizzwizzle   - User Guide and FAQ

Screenshots - More Details

Download Site 1       Download Site 2       Download Site 3       Buy Now $19.95

Frequently Asked Questions - Professor Fizzwizzle

  1. How do I switch between full screen and windowed mode?
    On Windows and Linux, pressing ALT-ENTER will quickly toggle between full screen and windowed modes. On Mac OS X, press OPTION-ENTER. Or, if you prefer, you can switch between windowed and full screen modes by using the "Options" menu available from the main and in-game menus.

  2. How can I make better levels?
    Record a Solution!

    The first thing any good level must have is a recorded solution! To record a solution for your level, simply press "R" from inside the level editor to make use of the hidden solution-recording feature. After pressing "R" you will have to use your keyboard to solve the level. As you solve the level, the game will record the time at which you press each key on the keyboard. When you reach the exit tube, the recording will stop and you will be returned to the level editor. To play back the solution you have recorded, press "P" from inside the level editor.

    Remember to save your level, after recording the solution!

    NOTE: If you make changes to the level after recording a solution, the solution may no longer work. Solutions record your keystrokes only, so if you make too many changes to the level, the recorded keystrokes will probably no longer be sufficient to solve the level! If this happens, you'll need to press "R" again to re-record the solution.

    Work Backwards

    One good technique for creating tricky levels is to start with a complex interaction, and work backwards from that. For example: Start out with the requirement that the professor must stand on a crate and shoot a Frost Gun into a trampoline to freeze a Rage-Bot which is blocking the exit tube. Then work backwards from here by moving the crate to some other location on the level (so that its true purpose is less obvious), and making it hard for the professor to reach the Frost Gun. You can even try to hide the true purpose of the trampoline by adding a mini-puzzle where the prof must use the trampoline to bounce a barrel.

    However, you must be careful! Complex levels such as these can often be solved in many ways! You'll have to test your levels thoroughly to ensure that your intended solution is the only solution possible.


    Try making a level with a number of elements, and a complex path to the exit. Then remove one of the elements (a powerup, for example) and see if you can still find a way to solve the level. If so, try taking away another element. Repeat this until you're certain that all remaining elements are required for the solution.

    This technique often results in interesting and convoluted solutions. It takes a bit of practice to get it right, but the results are worth the effort!

    Use the Hotkeys!

    Well, hotkeys won't help you make better levels, but they may help you to make levels faster :) The list of level editor hotkeys is below:

    1 - grass; 2 - sand; 3 - ice; 4 - ladder; 5 - 2x2 ice; 6 - 3x3 ice; 7 - 4x4 ice; 8 - 5x5 ice; 9 - 6x6 ice; 0 - eraser; - - level start; = - level end; z - metal pulley; x - wood pulley; c - crate; v - metal crate; b - barrel; n - left magnet; m - right magnet; , - let bot; . - right bot; / - trampoline;

    F1 - frost gun; F2 - EMP; F3 - whistle; F4 - inflatable barrel; F5 - inflatable crate; F6 - inflatable magnet; F7 - blue gate; F8 - yellow gate; F9 - red gate; F10 - blue button; F11 - yellow button; F12 - red button

    NUMPAD1 - dawn background; NUMPAD2 - day background; NUMPAD3 - dusk background; NUMPAD4 - night background

    L - load; S - save; R - record solution; P - play back solution; G - toggle grid display

    CTRL - constrain cursor movement horizontal; SHIFT - constrain cursor movement vertical

Screenshots - More Details

Search - Download - Store - Directory - Service - Developer Center
© 2006 Qweas Home - Privacy Policy - Terms of Use - Site Map - About Qweas