| 
 
 
 
 
 | Concrete Bowling v3.0Backed by a stable physics engine, you will be able to accurately 
          simulate advanced bowling techniques like hooking, action, entry angle 
          adjustment and breakpoint management.
 
    | Version: | 3.0 | Publisher: | errezed.com |  
            | File Size: | 3,780 KB | System: | Win 98/ME/2000/XP |  
    | License: | Free to try ($14.99) | Limitations: |  |  
    | Date Added: | 07-29-2008 | Requirements: | 450MHz Pentium 64MB RAM / DirectX 8.1
 |  Software Description:
 
 Backed by a stable physics engine, you will be able to accurately simulate 
        advanced bowling techniques like hooking, action, entry angle adjustment 
        and breakpoint management. Change balls weight and hook potential to handle 
        lane conditions. Play with CPU random settings or choose lane oil pattern 
        and friction. Three different throwing systems: 1) Parametric. Set direction, 
        speed and rev rate before clicking a button to shot, like in a billiard 
        game. 2) Mouse-based (dynamic release). Just drag the mouse over a layout 
        of the lane to set trajectory and velocity for the ball. Then drag it 
        again to set the rev rate. In this second phase the direction of your 
        dragging will simultaneously define the rotations about both the Y and 
        the Z absolute axes. The system will help you to perform a steady release. 
        3) Arcade. Mouse based and extremely intuitive. Optional guided ball (change 
        ball direction runtime). Everything is just play and fun. Basically an 
        unlimited variety of throws can be simulated. Minimum system requirements 
        are 450Mhz cpu, 64Mb ram, 8Mb 3d video card, DirectX8.1 or greater.
 
 Key Features:
 
          NEW TO VERSION 3.0:Accurate bowling dynamics simulation. 
          Powerful and intuitive mouse-based or parametric throwing system. 
          Optional guided ball (change ball direction runtime). 
          Full range of cpu-controlled bowler's skills, from rookie to champion. 
          Single elimination tournament (16 players, one game per match). 
          10-game tournament (cumulative-scores, 16 players). 
          4 tournaments circuit. 
          Extensive tournament statistics (best score, best cumulative tournament 
            average, tournaments won) both for human and cpu bowlers. All human 
            scores. 
          9 interactive view modes (both fixed and action-following cameras). 
          Three different release modes. 
          Up to 4 CUSTOMIZABLE human players per tournament. 
          Mouse or joystick/pad control. 
          Slow motion option. 
         
          Editor's Review:Even more accurate simulation (pins can wobble back and forth when 
            grazed). 
          New graphics (automatic pinsetter, 4 new alleys). 
          New sounds. 
          4 tournaments circuit. 
          More statistics (all human scores and circuit winner names). 
          All the four human scores are saved in .txt files, so you can copy 
            and paste the scores to a spreadsheet -like MS Excel- to analyze your 
            results. 
          Mouse speed calibration. 
          Mouse or joystick/pad support. 
          New scoreboard graphics, shown only if requested. 
          Option to choose the human players that will play an event (i.e. 
            you can play a tournament with player two and player four only). 
          Customizable human player settings, for each human player (preserved 
            over computer switch off). 
          Runtime slow motion (press [S]). 
          Optional guided ball (adjust ball direction runtime). 
          Set Dynamic Simulation Mode REV parameters without switching to 
            Parametric Simulation Mode. 
         
 Backed by a stable physics engine, you will be able 
        to accurately simulate advanced bowling techniques like hooking, action, 
        entry angle adjustment and breakpoint management. Change balls weight 
        and hook potential to handle lane conditions.
 
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